@startuml
sprite $border_color [48x48/16] {
0000000000000000000000000000000002CF900000000000
000000000000000000000000000000001DFFFA0000000000
00000000000000000000000000000001DFFFFFA000000000
0000000000000000000000000000001DFFFFFFFA00000000
000000000000000000000000000000CFFFFFFFFFA0000000
0000000000000000000000000000002DFFFFFFFFF9000000
00000000000000000000000000022002DFFFFFFFFF000000
000000000000000000000000002DE2002DFFFFFFFC000000
00000000000000000000000002DFFE2002DFFFFFD1000000
0000000000000000000000001DFFFFE2001DFFFE20000000
000000000000000000000001DFFFFFFE2001DFE200000000
00000000000000000000002DFFFFFFFFE2002C2000000000
0000000000000000000001DFFFFFFFFFFE20000000000000
000000000000000000001DFFFFFFFFFFFFE2000000000000
00000000000000000001DFFFFFFFFFFFFFE2000000000000
0000000000000000001DFFFFFFFFFFFFFE20000000000000
000000000000000001DFFFFFFFFFFFFFE200000000000000
00000000000000001DFFFFFFFFFFFFFE2000000000000000
0000000000000001DFFFFFFFFFFFFFE20000000000000000
000000000000001DFFFFFFFFFFFFFE200000000000000000
00000000000001DFFFFFFFFFFFFFE2000000000000000000
0000000000001DFFFFFFFFFFFFFE20000000000000000000
000000000001DFFFFFFFFFFFFFE200000000000000000000
00000000001DFFFFFFFFFFFFFE2000000000000000000000
0000000001DFFFFFFFFFFFFFE20000000000000000000000
000000001DFFFFFFFFFFFFFE200000000000000000000000
00000000DFFFFFFFFFFFFFD2000000000000000000000000
00000000FFFFFFFFFFFFFE20000000000000000000000000
00000000FFFFFFFFFFFFE200000000000000000000000000
00000000FFFFFFFFFFFE2000000000000000000000000000
00000000FFFFFFFFFFE20000000000000000000000000000
00000000FFFFFFFFFE200000000000000000000000000000
00000000FFFFFFFFE2000000000000000000000000000000
00000000FFFFFFFE20000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
}


!define MATERIAL_BORDER_COLOR(_alias) ENTITY(rectangle,black,border_color,_alias,MATERIAL BORDER_COLOR)
!define MATERIAL_BORDER_COLOR(_alias, _label) ENTITY(rectangle,black,border_color,_label, _alias,MATERIAL BORDER_COLOR)
!define MATERIAL_BORDER_COLOR(_alias, _label, _shape) ENTITY(_shape,black,border_color,_label, _alias,MATERIAL BORDER_COLOR)
!define MATERIAL_BORDER_COLOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,border_color,_label, _alias,MATERIAL BORDER_COLOR)
skinparam folderBackgroundColor<<MATERIAL BORDER_COLOR>> White
@enduml